Choose the race that best fits your character concept. Each race provides unique stat bonuses and special traits.
Versatile and ambitious—balanced abilities and adaptability.
Stat Bonus: +1 to all stats
Graceful and agile—excellent in dexterity, with diverse subrace options.
Stat Bonus: +2 Dexterity
Sturdy and wise—toughness and resilience with subrace choices.
Stat Bonus: +2 Constitution
Small and resourceful—naturally lucky and agile.
Intelligent and whimsical—with inventive subrace options.
Stat Bonus: +2 Intelligence
Noble and powerful—bearing the legacy of dragons.
Stat Bonus: +2 Strength, +1 Charisma
A blend of human versatility and elven grace—adaptable to many roles.
Stat Bonus: +2 Charisma, +1 to two other stats
Strong and intimidating—with raw power and survival instincts.
Stat Bonus: +2 Strength, +1 Constitution
Mysterious and cunning—infused with infernal heritage and magical abilities.
Stat Bonus: +2 Charisma, +1 Intelligence
Haunted and agile—born of both life and undeath, balancing hunger and heroism.
Stat Bonus: +2 Dexterity, +1 Constitution
Quick-witted and magically inclined—bonus to Intelligence.
Connected to nature with superior stealth and wisdom.
Innately magical with dark vision and mysterious abilities.
Known for wisdom and extra hit points.
Tough and strong—ideal for warriors and craftsmen.
Stealthy with minor innate magic.
Inventive and skilled in crafting and engineering.
Pick a class—the role you’ll play in the adventure. Each class comes with unique skills, hit dice, and abilities.
Fierce warriors fueled by rage. Hit Die: d12. Primary: Strength
Versatile spellcasters and performers. Hit Die: d8. Primary: Charisma
Divine healers and protectors. Hit Die: d8. Primary: Wisdom
Masters of nature and transformation. Hit Die: d8. Primary: Wisdom
Skilled warriors adaptable to any combat style. Hit Die: d10. Primary: Strength or Dexterity
Martial artists channeling inner energy. Hit Die: d8. Primary: Dexterity & Wisdom
Holy warriors sworn to uphold justice. Hit Die: d10. Primary: Strength & Charisma
Masters of the wilderness and ranged combat. Hit Die: d10. Primary: Dexterity & Wisdom
Stealthy and cunning—adept at disarming traps. Hit Die: d8. Primary: Dexterity
Spellcasters with innate magical power. Hit Die: d6. Primary: Charisma
Bonded with mysterious entities for arcane power. Hit Die: d8. Primary: Charisma
Scholars of arcane lore—their studies yield potent spells. Hit Die: d6. Primary: Intelligence
Description: Unbridled rage that maximizes raw damage.
Description: Churns chaotic energies during each rage.
Description: Embrace the colossal might and ancient power of the giants.
Description: Channel the primal fury and untamed spirit of nature.
Description: Scholars of wide knowledge and magical secrets.
Description: Inspires martial prowess in allies.
Description: Enchanters who harness the Feywild’s beauty and magic.
Description: Blends artistry with swordplay and blade flourishes.
Description: Embodies healing and the defense of life.
Description: Channels radiant power to banish darkness.
Description: Mixes martial prowess with divine wrath.
Description: Pursues divine insight and secrets.
Description: Protects flora, fauna, and the natural order.
Description: Wields lightning and thunder in divine wrath.
Description: Employs deception as a holy tool.
Description: Draws arcane power from a chosen land type.
Description: Masters combat Wild Shape with powerful beast forms.
Description: Harnesses fungal growth for necrotic power.
Description: Channels cosmic constellations and star maps.
Description: Focuses on raw physical prowess and wider crit range.
Description: Adopts maneuvers for battlefield control.
Description: Blends arcane magic with martial prowess.
Description: Infuses arrows with magical effects.
Description: Masters of unarmed strikes and ki manipulation.
Description: Utilizes darkness for subterfuge and swift strikes.
Description: Channels elemental forces through martial arts.
Description: Unpredictable movements and staggering steps.
Description: Embodies honesty, purity, and chivalric virtue.
Description: Defends nature and fosters renewal and light.
Description: Hunts down evildoers with merciless resolve.
Description: A fallen paladin using unholy powers.
Description: Upholds civilization, law, and loyalty to a ruling entity.
Description: Chooses specialized tactics for monstrous foes.
Description: Forms a close bond with a loyal beast companion.
Description: Thrives in the dark, striking from the shadows.
Description: Manifests a writhing swarm of nature spirits.
Description: Experts in stealth, infiltration, and quick movement.
Description: Strikes from the shadows for devastating surprise attacks.
Description: Merges roguish stealth with minor spellcasting.
Description: Charismatic duelists who thrive in single combat.
Description: Psionic assassins who manifest psychic blades and move unseen through minds.
Description: Arcane power inherited from ancient dragon ancestry.
Description: Chaotic surges that can reshape reality unexpectedly.
Description: Harnesses the power of darkness for defensive and offensive spells.
Description: Channels the power of raging storms and elemental wind.
Description: Pact with a demon or devil for destructive flames.
Description: Gains whimsical and beguiling powers of the Feywild.
Description: Taps into cosmic horrors for forbidden knowledge.
Description: Channels the power of a sentient weapon from the Shadowfell.
Description: Specializes in protective wards and anti-magic effects.
Description: Summons creatures and objects, excels at teleportation.
Description: Uses foresight and portents to reshape fate.
Description: Focuses on controlling minds and emotions.
Description: Blasts foes with potent elemental spells.
Description: Weaves deceptive imagery and phantasms.
Description: Manipulates life energy, animates undead servants.
Description: Alters matter and energy, forging new possibilities.
Description: Melds swordplay with graceful arcane dance.
For each ability, click "Roll Dice." Four six-sided dice will roll. The lowest die (red) is dropped; the remaining three dice determine your final score. You may also manually enter a score.
Select two different abilities to receive +1 bonuses: